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Data Handling (Structs, Tables, Curves, Assets)
Content-Only Systems (No Code Required)
Building Data-Driven Features Using Just BP & Assets
BP-Only Systems with Structs, Tables, Curves
Replacing Switches with Data Assets for Flexibility
Organizing Content-Only Projects
Scaling & Balancing Without Touching Code
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Using Custom Assets in Gameplay Systems
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Building Data-Driven Features Using Just BP & Assets