UnrealEngine
Ctrl
K
Home
Unreal Engine
Code
News
Help Center
Actions
Performance & Optimization (Code-Side)
Packaging for Different Platforms
Optimization considerations per target (mobile, desktop, console)
Cooked content vs runtime-loaded assets
Compression settings and asset sizes
Platform-specific settings in .ini files
Previous
Unreal Insights for detailed profiling
Next
Optimization considerations per target (mobile, desktop, console)