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Performance & Optimization (Code-Side)
Garbage Collection Tips
How UE4/UE5 Garbage Collector works
UObject lifecycle
UPROPERTY() macros and GC interaction
Avoiding memory leaks and dangling references
When to use TWeakObjectPtr, TSharedPtr, TUniquePtr
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Common pitfalls in game dev async code
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How UE4/UE5 Garbage Collector works