UnrealEngine
Ctrl
K
Home
Unreal Engine
Code
News
Help Center
Actions
Editor Scripting (Python & C++)
Exposing Tools to Artists (via UI or scripts)
Making tools idiot-proof 🥹 (checkboxes, dropdowns, sanity checks)
Using commandlets or UI bridges
Logging and error handling
Use case: Tool that lets an artist “select all foliage and re-center pivots” via UI
Previous
se case: Build a light manager with toggles, color pickers, etc.
Next
Making tools idiot-proof 🥹 (checkboxes, dropdowns, sanity checks)