Basics Of the UE Editor

Unreal Editor Interface

When you first launch Unreal Engine, you’re dropped into the Level Editor — this is the heart of the whole editor and the main place where you'll build, design, and mess around with your game world.

This page is all about helping you get comfortable with the Unreal Editor interface — the buttons, panels, and toolbars you’ll be using the most. Think of it like getting to know your workshop before you start crafting. It might feel like a lot at first, but once you understand what each part does, things start clicking fast.

Even though Unreal has different editors (like the Material Editor, Animation Editor, etc.) for different tasks, the core layout and logic stay similar. So it’s worth spending a bit of time getting familiar with the main interface.

I'll walk you through the essentials here — what each panel is for, how to move around, and where to find the tools you need. And if you're the type who likes going deep, I’ll also link you to more detailed breakdowns for each section.

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