Main Layout
As soon as your project loads up, you’ll land in the main editor layout. What you see in the level might look different depending on the template you chose — but don’t worry, the layout stays pretty much the same.
For this example, I’m using the First Person template, just so things are consistent while we walk through the basics.

1
Menu Bar
The top menu where you’ll find actions like saving your project, opening new levels, accessing tools, debugging options, and launching different windows.
2
Main Toolbar
Your quick-access strip for common tools — like entering Play mode (to test your game), saving, and packaging your project.
3
Viewport Toolbar
This one lives inside the viewport. It gives you tools to move, rotate, and scale objects, toggle between camera views, and adjust how stuff snaps or aligns.
4
Level Viewport
This is your main stage — where you see and build your actual level. It shows everything from meshes and lights to cameras and characters.
5
Outliner
Think of this like a scene hierarchy. It lists everything in your level, from lights to meshes, in a structured, searchable list.
6
Details Panel
When you select something in the level, all its settings show up here — position, rotation, mesh, material, physics, and more. What shows depends on what you’ve selected.
7
Content Drawer
This is where all your assets live — textures, meshes, materials, sounds, Blueprints — everything you’ve imported or created.
8
Bottom Toolbar
Gives you access to the Output Log (for debugging), the console, and shows you info like source control status or data cache updates.
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