Level Viewport

The Level Viewport is your main workspace. It shows everything that’s currently in your level — like meshes, lights, physics objects, and more.

When you open a project, Unreal loads its default level. For example, if you start with the First Person or Third Person template, you’ll see a simple gray area with floors, walls, ramps, and a few physics objects — that’s your playground.

You can use the Level Viewport to both see and edit your level — whether you’re building a game, creating a product demo, or anything else.


Two Ways to Look Around in the Level Viewport

  • Perspective View: This is a 3D view where you can freely move your camera around to explore your level from any angle. It feels like you’re inside your world, walking around.

  • Orthographic View: This is a 2D view from fixed directions — like looking at your level from the top, front, side, or back. Objects don’t change size based on distance here, so it’s perfect for precise alignment and layout.

Perspective view
Top view
Right side view

You can switch between Default Viewport and Cinematic Viewport. The Default Viewport shows helpful icons like cameras, collisions, and the world grid.

Use the Lit button (top-right) to change how your scene looks. Lit is the normal view with full lighting. If you pick another mode (like Wireframe), the button’s label changes to match. Clicking it lets you toggle back to Lit anytime to see your scene fully lit.

Use Scalability options to adjust how detailed your level looks while previewing. Just click the Performance and Scalability button, then select Viewport Scalability to pick a quality level that fits your needs.

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