Viewport Toolbar
The Viewport Toolbar lives at the top of your Level Viewport (that’s the big area where you build your world). It gives you quick access to a bunch of tools and settings while working on your level.
Everything is grouped into categories so you’re not overwhelmed. Here's what it usually helps you do:
View Modes
Lets you change how the scene is displayed (like Wireframe, Lit, Unlit, Lighting Only, etc.). Perfect for checking performance or visuals.
Show Options
Toggle visibility of stuff in your scene—like lights, volumes, grids, and more. Helps you focus while building.
Camera Options
Control the speed and behavior of the editor camera—smooth like butter or snappy like caffeine.
Snapping Tools
Toggle grid snapping, rotation snapping, and scale snapping for precise placement.
Transform Settings
Switch between Translate, Rotate, and Scale tools—or combine them.
Play From Here
Drop into the game right from your current camera position to test gameplay instantly.
Bookmarks
Save camera positions so you can quickly jump around your level. Like teleport checkpoints.
Cinematics & Simulation
Access simulation tools or trigger sequences if you’re building a cinematic scene.

1
Transform and Snapping tools
Switch between Move, Rotate, and Scale tools. Also control snapping for precision when placing actors—grid, rotation, and scale snapping all live here.
2
Camera tools
Toggle between Perspective and Orthographic views. Also adjust camera speed for navigation. Faster when working on large scenes, slower for fine tweaks.
3
View Mode and Show Flags
Change how your scene is displayed: Lit, Unlit, Wireframe, etc. Use Show Flags to hide/show actors like lights, fog, volumes, etc.
4
Performance and Scalability tools
Tweak settings like Viewport Scalability and Material Quality. Useful to keep your editor running smooth, especially on weaker rigs.
5
Viewport options
Adjust viewport-specific stuff, like mouse sensitivity, camera behavior, etc. Think of it like your personal tuning settings.
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