Main Toolbar

The Main Toolbar sits right under the Menu Bar, and it's packed with quick-access buttons for tools you’ll use all the time. Think of it like your personal Unreal Engine command center.

It’s split into different sections, each for a specific type of action. Here's what you’ll usually find:

  • Save – Save your level or project fast.

  • Source Control – Manage your project’s version history (helpful when working with a team).

  • Modes – Switch between tools like selecting, placing objects, sculpting terrain, painting foliage, etc.

  • Build – Rebuild lighting, navigation data, and more (helps the engine "bake" certain things).

  • Play – Test your game right inside the editor. You can choose different ways to simulate it.

  • Launch – Package and send your game to different platforms (like Windows, Android, etc).

These buttons are designed to speed up your workflow—so instead of digging through menus, you've got instant access to what matters most.

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Name
What It Does

1

Save Button

Click to save the currently open level. Don’t lose your progress, king.

2

Select the Open Level

Reveals the current level in the Content Browser—so you can quickly find and work with it.

3

Mode Selection

Switch editing modes depending on what you're doing. Some options include:

Selection (basic editing)

Landscape (terrain sculpting)

Foliage (paint trees/plants)

Mesh Paint (texture blending)

Modeling, Brush, Animation, etc.

Each mode tailors the tools to your task.

4

Content Shortcuts

Add new Actors, Blueprints, or Cinematics with one click:

Create button: Add commonly used Actors.

Blueprints button: Open or make new Blueprints.

Cinematics button: Create Level or Master Sequences.

5

Play Mode Controls

Run your game inside the editor:

Play, Skip, Stop, and Eject your game session easily.

6

Platforms Menu

Prepares your game to be deployed to Windows, Linux, macOS, Mobile, or Consoles.

(Some platforms need SDKs or special setup, like signing NDAs.)

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